Increase Shadowstrike Dmg

Damage Increase, or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

.Spoilers. after doing thieves guild quests for windhelm I obtained through the Summerset Shadow quest special armor from the rival thieves guild leader, Linwe I think? Anyway, I was able to disenchant his armor and got these 4 perks, in order they increase bow damage, sneak, one handed damage, and stamina but I can't select these enchantments for any item, and I have one of every type. Increased Dmg you add every single 'increased dmg' on gear/passives/gems up and have them altogether as one multiplier. More Damage is a multiplier for itselfs and affects your base damage as well as your 'increased dmg' from gear/passives. So lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives.

Shadowstrike CoH steals 150 hp. Transforms into a Thunderstrike. Hand of Edward the Odd CoH next spell cast is instant. Headmaster's Charge - 20 int. Buff to party. Ironfoe - CoH 2 additional attacks on next swing. Brainhacker - CoH 300 wound dmg and reduces victim's int. Demonfork - transfers 10 hp every 5 sec from victim.

It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP.

Shadow strike game

Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )

Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap.

DI on exceptional crafted weapons can be removed with Whetstone of Enervation to become a free slot for imbue. This has to be done before Imbuing.

Bard Mastery Inspire buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each party member.

Damage Increase from Skills / Stats

Main article: Damage Calculations

Note that these do not count towards the 300% Damage Bonus cap (posted in Five on Friday - June 1, 2007):

Increase Shadow Strike Dmg 2

Tactics Damage Bonus (Percentage)

  • For Tactics Skill Levels < 100.0
    • Tactics Damage Bonus = Skill Level/1.6
  • For Tactics Skill Levels >= 100.0
    • Tactics Damage Bonus = Skill Level/1.6 + 6.25

Lumberjacking Damage Bonus (Percentage)

  • For Lumberjacking Skill Levels < 100.0
    • Skill Level/5
  • For Lumberjacking Skill Levels = 100.0
    • (Skill Level/5) + 10

Anatomy Damage Bonus (Percentage)

  • For Anatomy Skill Levels < 100.0
    • Anatomy Skill Bonus = Skill Level / 2
  • For Anatomy Skill Levels >= 100.0
    • Anatomy Skill Bonus = (Skill Level / 2) + 5

Strength Damage Bonus (Percentage)

  • For Strength < 100
    • Strength * 0.3
  • For Strength >= 100
    • (Strength * 0.3) + 5

Imbuing

The following resources are required to imbue the highest intensity of Damage Increase (50%):

  • 5 Enchanted Essence
  • 10 Citrine
  • 10 Crystal Shards

See Also

Item Properties
Stat Modifiers

Dexterity BonusHit Point IncreaseIntelligence BonusMana IncreaseStamina IncreaseStrength Bonus

Regenerations

Hit Point RegenerationMana RegenerationStamina Regeneration

Hit Effects

Assassin HonedBlood DrinkerBattle LustHit Cold AreaHit CurseHit DispelHit Energy AreaHit FatigueHit Fire AreaHit FireballHit HarmHit Life LeechHit LightningHit Lower AttackHit Lower DefenseHit Mana DrainHit Mana LeechHit Physical AreaHit Poison AreaSearing WeaponSplintering WeaponHit Stamina Leech

Historic

RuinForceMightMysticPowerVanquishingNewbified

Damage Types

Physical DamageFire DamageCold DamagePoison DamageEnergy DamageChaos DamageDirect Damage

Magic

Casting FocusFaster CastingFaster Cast RecoveryLower Mana CostLower Reagent CostMage ArmorMage WeaponResonanceSpell ChannelingSpell Damage IncreaseSpell FocusingSpell Consumption

Weapon

Damage IncreaseSwing Speed IncreaseUse Best Weapon SkillWeapon SpeedHit Chance Increase

Archery

BalancedDamage ModifierLower Ammo CostRangeVelocity

Death & TheftBlessedCursedNo-Drop/No-TradeInsuredOwned By
Damage Dealing

Damage EaterRage FocusReactive ParalyzeReflect Physical DamageSoul Charge

Other

Artifact RarityDefense Chance IncreaseDurabilityElves OnlyEnhance PotionsGargoyles OnlyLifespanLower RequirementsLuckMana BurstMana PhaseNight SightSelf RepairSkill BonusStrength RequirementUses RemainingWeight

Negative

AntiqueBrittleCursedEphemeralPrizedMassiveUnwieldyUnlucky

External Links

Shadow Strike Game

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